![]() The information shown are icons to represent the stats being imaged and numbers next to the icon to show the level of the abilities. If the planet is inhabited by a tribe, city or empire, the buildings show up on accordingly, as well as any changes the player has made to the planet using Planet Sculpting or Terraforming. In the place on the card where the creator's name usually is, the name of the star can be seen. Pressing this button will put a tracking marker on the planet and its star. There is a button in the corner that looks like a compass. Clicking on the three dotted button (the classic Maxis options button) below the planet's image reveals a 3-D rotating image of the planet. For example, it is possible to list all planets you have encountered, or all the creatures in the database. This is the top card, which does not hold any information by itself, but provides access to all the content currently in your database. There are several types of cards, each representing a different kind of content. In the space stage, the card for a creature or plant can also be uploaded when you abduct it with your spaceship's Abduction Beam. In the Space Stage, a technology called Scan must be used to gain the Sporepedia information on all content except planets. I find the beard makes excellent hair.In the first 4 stages, you can obtain cards by simply clicking on the content. So even if you still can't find parts you want like hair, try the civilian editor. ![]() It might not be the part you think it might be, like the plant details.Īnother thing, you can put your creature through the civilian editor, and that's like giving it a whole new set of parts. Remember when you need to find a part to match something you want to do, like petals in this case. The petals around the mouths are Crestaceans (also put in asymmetrically). The necks of the plant monster are made of arms made asymmetrically with the bottom part of the middle neck being the body because arms cannot attach to other arms. Try to find parts that look similar to what you want and then place them where they need to go. Some parts, especially clothing in the civilian editor, look wildly different then they do otherwise. This is where the fun starts and why it's good to play around with the part handles on the different parts. This technical stuff is all well and good but you just know there are not enough parts for your awesome creature. since we're here, this and other commands listed later can be used in other editors. Now I will admit, I don't need this much for creature creation but for anyone that wants to be good at the civilian editor, this works wonders on those parts that would look good if you could just flip it around. It's also useful for rotating feet see the plant monster example in the "Creative Uses" section. So remember to press TAB when the ball fails to meet your needs. The ball is imprecise but good for small adjustments and beginners, but for people who want to do more, they quickly find themselves frustrated by the lack of precision. This gives you much more control than the ball. Well what you probably didn't know was if you press TAB on your keyboard, you will lose that ball part handle and gain two more rotation handle one for each axis. ![]() So by now you should know how to place parts on your creature but have you ever put on a part that, if rotated right, will look cool but for some reason the part handles won't rotate your piece right?
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